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Vampire Moth
AC14
Initiative+0 (10)
HP52 (7d8 + 21)
Speed30 ft., Fly 30 ft.
| mod | save | ||
|---|---|---|---|
| Str | 16 | +3 | +3 |
| Dex | 10 | +0 | +0 |
| Con | 16 | +3 | +3 |
| mod | save | ||
|---|---|---|---|
| Int | 2 | -4 | -4 |
| Wis | 10 | +0 | +0 |
| Cha | 2 | -4 | -4 |
SkillsPerception +6, Stealth +5
SensesDarkvision 60 ft.; Passive Perception 10
LanguagesNone
CR2 (XP 450; PB +2)
Mandibles.Melee Attack Roll: +5, reach 5 ft. Hit: 10 (2d6 + 3) Piercing damage, and the moth attaches to the target. While attached, the moth can't make Mandible attacks. The moth can detach itself by spending 5 feet of its movement. As a Bonus Action, a creature within reach of the moth can try to detach the moth, doing so with a successful DC 13 Strength check.
Blood Drain.The moth deals 10 (2d6 + 3) Necrotic damage to one creature it is physically attached to, provided that creature isn't a Construct or an Undead. The moth then regains Hit Points equal to the Necrotic damage dealt.
CR 2 (XP 450; PB +2)