✦ Creature Codex✦
Zombie
CR 1/4 Medium Undead
Zombie
AC8
Initiative-2 (8)
HP15 (2d8 + 6)
Speed20 ft.
| mod | save | ||
|---|---|---|---|
| Str | 13 | +1 | +1 |
| Dex | 6 | -2 | -2 |
| Con | 16 | +3 | +3 |
| mod | save | ||
|---|---|---|---|
| Int | 3 | -4 | -4 |
| Wis | 6 | -2 | +0 |
| Cha | 5 | -3 | -3 |
ImmunitiesPoison; Exhaustion, Poisoned
SensesDarkvision 60 ft.; Passive Perception 8
LanguagesUnderstands Common plus one other language but can't speak
CR1/4 (XP 50; PB +2)
Traits
Undead Fortitude.If damage reduces the zombie to 0 Hit Points, it makes a Constitution saving throw (DC 5 plus the damage taken) unless the damage is Radiant or from a Critical Hit. On a successful save, the zombie drops to 1 Hit Point instead.
Actions
Slam.Melee Attack Roll: +3, reach 5 ft. Hit: 5 (1d8 + 1) Bludgeoning damage.
SRD 5.2.1 material by Wizards of the Coast LLC, licensed under CC BY 4.0. Reformatted for display.