Floki the DM

Creature Codex

Will-o'-Wisp

CR 2 Tiny Undead

Will-o'-Wisp

Tiny Undead, Chaotic Evil

AC19

Initiative+9 (19)

HP27 (11d4)

Speed5 ft., Fly 50 ft. (hover)

modsave
Str1-5-5
Dex28+9+9
Con10+0+0
modsave
Int13+1+1
Wis14+2+2
Cha11+0+0

ResistancesAcid, Bludgeoning, Cold, Fire, Necrotic, Piercing, Slashing

ImmunitiesLightning, Poison; Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious

SensesDarkvision 120 ft.; Passive Perception 12

LanguagesCommon plus one other language

CR2 (XP 450; PB +2)

Traits

Ephemeral.The wisp can't wear or carry anything.

Illumination.The wisp sheds Bright Light in a 20-foot radius and Dim Light for an additional 20 feet.

Incorporeal Movement.The wisp can move through other creatures and objects as if they were Difficult Terrain. It takes 5 (1d10) Force damage if it ends its turn inside an object.

Actions

Shock.Melee Attack Roll: +4, reach 5 ft. Hit: 11 (2d8 + 2) Lightning damage.

Bonus Actions

Consume Life.Constitution Saving Throw: DC 10, one living creature the wisp can see within 5 feet that has 0 Hit Points. Failure: The target dies, and the wisp regains 10 (3d6) Hit Points.

Vanish.The wisp and its light have the Invisible condition until the wisp's Concentration ends on this effect, which ends early immediately after the wisp makes an attack roll or uses Consume Life.

SRD 5.2.1 material by Wizards of the Coast LLC, licensed under CC BY 4.0. Reformatted for display.