✦ Creature Codex✦
Warhorse Skeleton
CR 1/2 Large Undead
Warhorse Skeleton
AC13
Initiative+1 (11)
HP22 (3d10 + 6)
Speed60 ft.
| mod | save | ||
|---|---|---|---|
| Str | 18 | +4 | +4 |
| Dex | 12 | +1 | +1 |
| Con | 15 | +2 | +2 |
| mod | save | ||
|---|---|---|---|
| Int | 2 | -4 | -4 |
| Wis | 8 | -1 | -1 |
| Cha | 5 | -3 | -3 |
ImmunitiesPoison; Exhaustion, Poisoned
Damage VulnerabilitiesBludgeoning
SensesDarkvision 60 ft.; Passive Perception 9
LanguagesNone
CR1/2 (XP 100; PB +2)
Actions
Hooves.Melee Attack Roll: +6, reach 5 ft. Hit: 7 (1d6 + 4) Bludgeoning damage. If the target is a Large or smaller creature and the skeleton moved 20+ feet straight toward it immediately before the hit, the target has the Prone condition.
SRD 5.2.1 material by Wizards of the Coast LLC, licensed under CC BY 4.0. Reformatted for display.