✦ Creature Codex✦
Tough Boss
CR 4 Medium or Small Humanoid
Tough Boss
AC16
Initiative+2 (12)
HP82 (11d8 + 33)
Speed30 ft.
| mod | save | ||
|---|---|---|---|
| Str | 17 | +3 | +5 |
| Dex | 14 | +2 | +2 |
| Con | 16 | +3 | +5 |
| mod | save | ||
|---|---|---|---|
| Int | 11 | +0 | +0 |
| Wis | 10 | +0 | +0 |
| Cha | 11 | +0 | +2 |
SensesPassive Perception 10
LanguagesCommon plus one other language
CR4 (XP 1,100; PB +2)
Pack Tactics.The tough has Advantage on an attack roll against a creature if at least one of the tough's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.
Multiattack.The tough makes two attacks, using Warhammer or Heavy Crossbow in any combination.
Warhammer.Melee Attack Roll: +5, reach 5 ft. Hit: 12 (2d8 + 3) Bludgeoning damage. If the target is a Large or smaller creature, the tough pushes the target up to 10 feet straight away from itself.
Heavy Crossbow.Ranged Attack Roll: +4, range 100/400 ft. Hit: 13 (2d10 + 2) Piercing damage.
SRD 5.2.1 material by Wizards of the Coast LLC, licensed under CC BY 4.0. Reformatted for display.