✦ Creature Codex✦
Tough
CR 1/2 Medium or Small Humanoid
Tough
AC12
Initiative+1 (11)
HP32 (5d8 + 10)
Speed30 ft.
| mod | save | ||
|---|---|---|---|
| Str | 15 | +2 | +2 |
| Dex | 12 | +1 | +1 |
| Con | 14 | +2 | +2 |
| mod | save | ||
|---|---|---|---|
| Int | 10 | +0 | +0 |
| Wis | 10 | +0 | +0 |
| Cha | 11 | +0 | +0 |
SensesPassive Perception 10
LanguagesCommon
CR1/2 (XP 100; PB +2)
Traits
Pack Tactics.The tough has Advantage on an attack roll against a creature if at least one of the tough's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.
Actions
Mace.Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Bludgeoning damage.
Heavy Crossbow.Ranged Attack Roll: +3, range 100/400 ft. Hit: 6 (1d10 + 1) Piercing damage.
SRD 5.2.1 material by Wizards of the Coast LLC, licensed under CC BY 4.0. Reformatted for display.