✦ Creature Codex✦
Swarm of Ravens
CR 1/4 Medium Swarm of Tiny Beasts
Swarm of Ravens
AC12
Initiative+2 (12)
HP11 (2d8 + 2)
Speed10 ft., Fly 50 ft.
| mod | save | ||
|---|---|---|---|
| Str | 6 | -2 | -2 |
| Dex | 14 | +2 | +2 |
| Con | 12 | +1 | +1 |
| mod | save | ||
|---|---|---|---|
| Int | 5 | -3 | -3 |
| Wis | 12 | +1 | +1 |
| Cha | 6 | -2 | -2 |
SkillsPerception +5
ResistancesBludgeoning, Piercing, Slashing
ImmunitiesCharmed, Frightened, Grappled, Paralyzed, Petrified, Prone, Restrained, Stunned
SensesPassive Perception 15
LanguagesNone
CR1/4 (XP 50; PB +2)
Swarm.The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny raven. The swarm can't regain Hit Points or gain Temporary Hit Points.
Beaks.Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Piercing damage, or 2 (1d4) Piercing damage if the swarm is Bloodied.
Cacophony (Recharge 6).Wisdom Saving Throw: DC 10, one creature in the swarm's space. Failure: The target has the Deafened condition until the start of the swarm's next turn. While Deafened, the target also has Disadvantage on ability checks and attack rolls.
SRD 5.2.1 material by Wizards of the Coast LLC, licensed under CC BY 4.0. Reformatted for display.