✦ Creature Codex✦
Swarm of Insects
CR 1/2 Medium Swarm of Tiny Beasts
Swarm of Insects
AC11
Initiative+1 (11)
HP19 (3d8 + 6)
Speed20 ft., Climb or Fly 20 ft. (GM's choice)
| mod | save | ||
|---|---|---|---|
| Str | 3 | -4 | -4 |
| Dex | 13 | +1 | +1 |
| Con | 14 | +2 | +2 |
| mod | save | ||
|---|---|---|---|
| Int | 1 | -5 | -5 |
| Wis | 7 | -2 | -2 |
| Cha | 1 | -5 | -5 |
ResistancesBludgeoning, Piercing, Slashing
ImmunitiesCharmed, Frightened, Grappled, Paralyzed, Petrified, Prone, Restrained, Stunned
SensesBlindsight 30 ft.; Passive Perception 8
LanguagesNone
CR1/2 (XP 100; PB +2)
Spider Climb.If the swarm has a Climb Speed, the swarm can climb difficult surfaces, including along ceilings, without needing to make an ability check.
Swarm.The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny insect. The swarm can't regain Hit Points or gain Temporary Hit Points.
Bites.Melee Attack Roll: +3, reach 5 ft. Hit: 6 (2d4 + 1) Poison damage, or 3 (1d4 + 1) Poison damage if the swarm is Bloodied.
SRD 5.2.1 material by Wizards of the Coast LLC, licensed under CC BY 4.0. Reformatted for display.