✦ Creature Codex✦
Swarm of Bats
CR 1/4 Large Swarm of Tiny Beasts
Swarm of Bats
AC12
Initiative+2 (12)
HP11 (2d10)
Speed5 ft., Fly 30 ft.
| mod | save | ||
|---|---|---|---|
| Str | 5 | -3 | -3 |
| Dex | 15 | +2 | +2 |
| Con | 10 | +0 | +0 |
| mod | save | ||
|---|---|---|---|
| Int | 2 | -4 | -4 |
| Wis | 12 | +1 | +1 |
| Cha | 4 | -3 | -3 |
ResistancesBludgeoning, Piercing, Slashing
ImmunitiesCharmed, Frightened, Grappled, Paralyzed, Petrified, Prone, Restrained, Stunned
SensesBlindsight 60 ft.; Passive Perception 11
LanguagesNone
CR1/4 (XP 50; PB +2)
Swarm.The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny bat. The swarm can't regain Hit Points or gain Temporary Hit Points.
Bites.Melee Attack Roll: +4, reach 5 ft. Hit: 5 (2d4) Piercing damage, or 2 (1d4) Piercing damage if the swarm is Bloodied.
SRD 5.2.1 material by Wizards of the Coast LLC, licensed under CC BY 4.0. Reformatted for display.