✦ Creature Codex✦
Storm Giant
CR 13 Huge Giant
Storm Giant
AC16
Initiative+2 (12)
HP230 (20d12 + 100)
Speed50 ft., Fly 25 ft. (hover), Swim 50 ft.
| mod | save | ||
|---|---|---|---|
| Str | 29 | +9 | +14 |
| Dex | 14 | +2 | +2 |
| Con | 20 | +5 | +10 |
| mod | save | ||
|---|---|---|---|
| Int | 16 | +3 | +3 |
| Wis | 20 | +5 | +10 |
| Cha | 18 | +4 | +9 |
SkillsArcana +8, Athletics +14, History +8, Perception +10
ResistancesCold
ImmunitiesLightning, Thunder
SensesDarkvision 120 ft., Truesight 30 ft.; Passive Perception 20
LanguagesCommon, Giant
CR13 (XP 10,000; PB +5)
Amphibious.The giant can breathe air and water.
Multiattack.The giant makes two attacks, using Storm Sword or Thunderbolt in any combination.
Storm Sword.Melee Attack Roll: +14, reach 10 ft. Hit: 23 (4d6 + 9) Slashing damage plus 13 (3d8) Lightning damage.
Thunderbolt.Ranged Attack Roll: +14, range 500 ft. Hit: 22 (2d12 + 9) Lightning damage, and the target has the Blinded and Deafened conditions until the start of the giant's next turn.
Lightning Storm (Recharge 5–6).Dexterity Saving Throw: DC 18, each creature in a 10-foot-radius, 40-foot-high Cylinder originating from a point the giant can see within 500 feet. Failure: 55 (10d10) Lightning damage. Success: Half damage.
Spellcasting.The giant casts one of the following spells, requiring no Material components and using Wisdom as the spellcasting ability (spell save DC 18): At Will: Detect Magic, Light 1/Day: Control Weather
SRD 5.2.1 material by Wizards of the Coast LLC, licensed under CC BY 4.0. Reformatted for display.