Floki the DM

Creature Codex

Storm Giant

CR 13 Huge Giant

Storm Giant

Huge Giant, Chaotic Good

AC16

Initiative+2 (12)

HP230 (20d12 + 100)

Speed50 ft., Fly 25 ft. (hover), Swim 50 ft.

modsave
Str29+9+14
Dex14+2+2
Con20+5+10
modsave
Int16+3+3
Wis20+5+10
Cha18+4+9

SkillsArcana +8, Athletics +14, History +8, Perception +10

ResistancesCold

ImmunitiesLightning, Thunder

SensesDarkvision 120 ft., Truesight 30 ft.; Passive Perception 20

LanguagesCommon, Giant

CR13 (XP 10,000; PB +5)

Traits

Amphibious.The giant can breathe air and water.

Actions

Multiattack.The giant makes two attacks, using Storm Sword or Thunderbolt in any combination.

Storm Sword.Melee Attack Roll: +14, reach 10 ft. Hit: 23 (4d6 + 9) Slashing damage plus 13 (3d8) Lightning damage.

Thunderbolt.Ranged Attack Roll: +14, range 500 ft. Hit: 22 (2d12 + 9) Lightning damage, and the target has the Blinded and Deafened conditions until the start of the giant's next turn.

Lightning Storm (Recharge 5–6).Dexterity Saving Throw: DC 18, each creature in a 10-foot-radius, 40-foot-high Cylinder originating from a point the giant can see within 500 feet. Failure: 55 (10d10) Lightning damage. Success: Half damage.

Spellcasting.The giant casts one of the following spells, requiring no Material components and using Wisdom as the spellcasting ability (spell save DC 18): At Will: Detect Magic, Light 1/Day: Control Weather

SRD 5.2.1 material by Wizards of the Coast LLC, licensed under CC BY 4.0. Reformatted for display.