✦ Creature Codex✦
Stone Golem
CR 10 Large Construct
Stone Golem
AC18
Initiative-1 (9)
HP220 (21d10 + 105)
Speed30 ft.
| mod | save | ||
|---|---|---|---|
| Str | 22 | +6 | +6 |
| Dex | 9 | -1 | -1 |
| Con | 20 | +5 | +5 |
| mod | save | ||
|---|---|---|---|
| Int | 3 | -4 | -4 |
| Wis | 11 | +0 | +0 |
| Cha | 1 | -5 | -5 |
ImmunitiesPoison, Psychic; Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
SensesDarkvision 120 ft.; Passive Perception 10
LanguagesUnderstands Common plus two other languages but can't speak
CR10 (XP 5,900; PB +4)
Immutable Form.The golem can't shape-shift.
Magic Resistance.The golem has Advantage on saving throws against spells and other magical effects.
Multiattack.The golem makes two attacks, using Slam or Force Bolt in any combination.
Slam.Melee Attack Roll: +10, reach 5 ft. Hit: 15 (2d8 + 6) Bludgeoning damage plus 9 (2d8) Force damage.
Force Bolt.Ranged Attack Roll: +9, range 120 ft. Hit: 22 (4d10) Force damage.
Slow (Recharge 5–6).The golem casts the Slow spell, requiring no spell components and using Constitution as the spellcasting ability (spell save DC 17).
SRD 5.2.1 material by Wizards of the Coast LLC, licensed under CC BY 4.0. Reformatted for display.