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Creature Codex

Steam Mephit

CR 1/4 Small Elemental

Steam Mephit

Small Elemental, Neutral Evil

AC10

Initiative+0 (10)

HP17 (5d6)

Speed30 ft., Fly 30 ft.

modsave
Str5-3-3
Dex11+0+0
Con10+0+0
modsave
Int11+0+0
Wis10+0+0
Cha12+1+1

SkillsStealth +2

ImmunitiesFire, Poison; Exhaustion, Poisoned

SensesDarkvision 60 ft.; Passive Perception 10

LanguagesPrimordial (Aquan, Ignan)

CR1/4 (XP 50; PB +2)

Traits

Blurred Form.Attack rolls against the mephit are made with Disadvantage unless the mephit has the Incapacitated condition.

Death Burst.The mephit explodes when it dies. Dexterity Saving Throw: DC 10, each creature in a 5-foot Emanation originating from the mephit. Failure: 5 (2d4) Fire damage. Success: Half damage.

Actions

Claw.Melee Attack Roll: +2, reach 5 ft. Hit: 2 (1d4) Slashing damage plus 2 (1d4) Fire damage.

Steam Breath (Recharge 6).Constitution Saving Throw: DC 10, each creature in a 15-foot Cone. Failure: 5 (2d4) Fire damage, and the target's Speed decreases by 10 feet until the end of the mephit's next turn. Success: Half damage only. Failure or Success: Being underwater doesn't grant Resistance to this Fire damage.

SRD 5.2.1 material by Wizards of the Coast LLC, licensed under CC BY 4.0. Reformatted for display.