✦ Creature Codex✦
Steam Mephit
CR 1/4 Small Elemental
Steam Mephit
AC10
Initiative+0 (10)
HP17 (5d6)
Speed30 ft., Fly 30 ft.
| mod | save | ||
|---|---|---|---|
| Str | 5 | -3 | -3 |
| Dex | 11 | +0 | +0 |
| Con | 10 | +0 | +0 |
| mod | save | ||
|---|---|---|---|
| Int | 11 | +0 | +0 |
| Wis | 10 | +0 | +0 |
| Cha | 12 | +1 | +1 |
SkillsStealth +2
ImmunitiesFire, Poison; Exhaustion, Poisoned
SensesDarkvision 60 ft.; Passive Perception 10
LanguagesPrimordial (Aquan, Ignan)
CR1/4 (XP 50; PB +2)
Blurred Form.Attack rolls against the mephit are made with Disadvantage unless the mephit has the Incapacitated condition.
Death Burst.The mephit explodes when it dies. Dexterity Saving Throw: DC 10, each creature in a 5-foot Emanation originating from the mephit. Failure: 5 (2d4) Fire damage. Success: Half damage.
Claw.Melee Attack Roll: +2, reach 5 ft. Hit: 2 (1d4) Slashing damage plus 2 (1d4) Fire damage.
Steam Breath (Recharge 6).Constitution Saving Throw: DC 10, each creature in a 15-foot Cone. Failure: 5 (2d4) Fire damage, and the target's Speed decreases by 10 feet until the end of the mephit's next turn. Success: Half damage only. Failure or Success: Being underwater doesn't grant Resistance to this Fire damage.
SRD 5.2.1 material by Wizards of the Coast LLC, licensed under CC BY 4.0. Reformatted for display.