✦ Creature Codex✦
Sphinx of Wonder
CR 1 Tiny Celestial
Sphinx of Wonder
AC13
Initiative+3 (13)
HP24 (7d4 + 7)
Speed20 ft., Fly 40 ft.
| mod | save | ||
|---|---|---|---|
| Str | 6 | -2 | -2 |
| Dex | 17 | +3 | +3 |
| Con | 13 | +1 | +1 |
| mod | save | ||
|---|---|---|---|
| Int | 15 | +2 | +2 |
| Wis | 12 | +1 | +1 |
| Cha | 11 | +0 | +0 |
SkillsArcana +4, Religion +4, Stealth +5
ResistancesNecrotic, Psychic, Radiant
SensesDarkvision 60 ft.; Passive Perception 11
LanguagesCelestial, Common
CR1 (XP 200; PB +2)
Traits
Magic Resistance.The sphinx has Advantage on saving throws against spells and other magical effects.
Actions
Rend.Melee Attack Roll: +5, reach 5 ft. Hit: 5 (1d4 + 3) Slashing damage plus 7 (2d6) Radiant damage.
Reactions
Burst of Ingenuity (2/Day).Trigger: The sphinx or another creature within 30 feet makes an ability check or a saving throw. Response: The sphinx adds 2 to the roll.
SRD 5.2.1 material by Wizards of the Coast LLC, licensed under CC BY 4.0. Reformatted for display.