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Creature Codex

Sphinx of Wonder

CR 1 Tiny Celestial

Sphinx of Wonder

Tiny Celestial, Lawful Good

AC13

Initiative+3 (13)

HP24 (7d4 + 7)

Speed20 ft., Fly 40 ft.

modsave
Str6-2-2
Dex17+3+3
Con13+1+1
modsave
Int15+2+2
Wis12+1+1
Cha11+0+0

SkillsArcana +4, Religion +4, Stealth +5

ResistancesNecrotic, Psychic, Radiant

SensesDarkvision 60 ft.; Passive Perception 11

LanguagesCelestial, Common

CR1 (XP 200; PB +2)

Traits

Magic Resistance.The sphinx has Advantage on saving throws against spells and other magical effects.

Actions

Rend.Melee Attack Roll: +5, reach 5 ft. Hit: 5 (1d4 + 3) Slashing damage plus 7 (2d6) Radiant damage.

Reactions

Burst of Ingenuity (2/Day).Trigger: The sphinx or another creature within 30 feet makes an ability check or a saving throw. Response: The sphinx adds 2 to the roll.

SRD 5.2.1 material by Wizards of the Coast LLC, licensed under CC BY 4.0. Reformatted for display.