✦ Creature Codex✦
Specter
CR 1 Medium Undead
Specter
AC12
Initiative+2 (12)
HP22 (5d8)
Speed30 ft., Fly 50 ft. (hover)
| mod | save | ||
|---|---|---|---|
| Str | 1 | -5 | -5 |
| Dex | 14 | +2 | +2 |
| Con | 11 | +0 | +0 |
| mod | save | ||
|---|---|---|---|
| Int | 10 | +0 | +0 |
| Wis | 10 | +0 | +0 |
| Cha | 11 | +0 | +0 |
ResistancesAcid, Bludgeoning, Cold, Fire, Lightning, Piercing, Slashing, Thunder
ImmunitiesNecrotic, Poison; Charmed, Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious
SensesDarkvision 60 ft.; Passive Perception 10
LanguagesUnderstands Common plus one other language but can't speak
CR1 (XP 200; PB +2)
Incorporeal Movement.The specter can move through other creatures and objects as if they were Difficult Terrain. It takes 5 (1d10) Force damage if it ends its turn inside an object.
Sunlight Sensitivity.While in sunlight, the specter has Disadvantage on ability checks and attack rolls.
Life Drain.Melee Attack Roll: +4, reach 5 ft. Hit: 7 (2d6) Necrotic damage. If the target is a creature, its Hit Point maximum decreases by an amount equal to the damage taken.
SRD 5.2.1 material by Wizards of the Coast LLC, licensed under CC BY 4.0. Reformatted for display.