✦ Creature Codex✦
Satyr
CR 1/2 Medium Fey
Satyr
AC13
Initiative+3 (13)
HP31 (7d8)
Speed40 ft.
| mod | save | ||
|---|---|---|---|
| Str | 12 | +1 | +1 |
| Dex | 16 | +3 | +3 |
| Con | 11 | +0 | +0 |
| mod | save | ||
|---|---|---|---|
| Int | 12 | +1 | +1 |
| Wis | 10 | +0 | +0 |
| Cha | 14 | +2 | +2 |
SkillsPerception +2, Performance +6, Stealth +5
SensesPassive Perception 12
LanguagesCommon, Elvish, Sylvan
CR1/2 (XP 100; PB +2)
Traits
Magic Resistance.The satyr has Advantage on saving throws against spells and other magical effects.
Actions
Hooves.Melee Attack Roll: +5, reach 5 ft. Hit: 5 (1d4 + 3) Bludgeoning damage. If the target is a Medium or smaller creature, the satyr pushes the target up to 10 feet straight away from itself.
Mockery.Wisdom Saving Throw: DC 12, one creature the satyr can see within 90 feet. Failure: 5 (1d6 + 2) Psychic damage.
SRD 5.2.1 material by Wizards of the Coast LLC, licensed under CC BY 4.0. Reformatted for display.