✦ Creature Codex✦
Salamander
CR 5 Large Elemental
Salamander
AC15
Initiative+2 (12)
HP90 (12d10 + 24)
Speed30 ft., Climb 30 ft.
| mod | save | ||
|---|---|---|---|
| Str | 18 | +4 | +4 |
| Dex | 14 | +2 | +2 |
| Con | 15 | +2 | +2 |
| mod | save | ||
|---|---|---|---|
| Int | 11 | +0 | +0 |
| Wis | 10 | +0 | +0 |
| Cha | 12 | +1 | +1 |
ImmunitiesFire
Damage VulnerabilitiesCold
SensesDarkvision 60 ft.; Passive Perception 10
LanguagesPrimordial (Ignan)
CR5 (XP 1,800; PB +3)
Fire Aura.At the end of each of the salamander's turns, each creature of the salamander's choice in a 5-foot Emanation originating from the salamander takes 7 (2d6) Fire damage.
Multiattack.The salamander makes two Flame Spear attacks. It can replace one attack with a use of Constrict.
Flame Spear.Melee or Ranged Attack Roll: +7, reach 5 ft. or range 20/60 ft. Hit: 13 (2d8 + 4) Piercing damage plus 7 (2d6) Fire damage. Hit or Miss: The spear magically returns to the salamander's hand immediately after a ranged attack.
Constrict.Strength Saving Throw: DC 15, one Large or smaller creature the salamander can see within 10 feet. Failure: 11 (2d6 + 4) Bludgeoning damage plus 7 (2d6) Fire damage. The target has the Grappled condition (escape DC 14), and it has the Restrained condition until the grapple ends.
SRD 5.2.1 material by Wizards of the Coast LLC, licensed under CC BY 4.0. Reformatted for display.