✦ Creature Codex✦
Sahuagin Warrior
CR 1/2 Medium Fiend
Sahuagin Warrior
AC12
Initiative+0 (10)
HP22 (4d8 + 4)
Speed30 ft., Swim 40 ft.
| mod | save | ||
|---|---|---|---|
| Str | 13 | +1 | +1 |
| Dex | 11 | +0 | +0 |
| Con | 12 | +1 | +1 |
| mod | save | ||
|---|---|---|---|
| Int | 12 | +1 | +1 |
| Wis | 13 | +1 | +1 |
| Cha | 9 | -1 | -1 |
SkillsPerception +5
ResistancesAcid, Cold
SensesDarkvision 120 ft.; Passive Perception 15
LanguagesSahuagin
CR1/2 (XP 100; PB +2)
Blood Frenzy.The sahuagin has Advantage on attack rolls against any creature that doesn't have all its Hit Points.
Limited Amphibiousness.The sahuagin can breathe air and water, but it must be submerged at least once every 4 hours to avoid suffocating outside water.
Shark Telepathy.The sahuagin can magically control sharks within 120 feet of itself, using a special telepathy.
Multiattack.The sahuagin makes two Claw attacks.
Claw.Melee Attack Roll: +3, reach 5 ft. Hit: 4 (1d6 + 1) Slashing damage.
Aquatic Charge.The sahuagin swims up to its Swim Speed straight toward an enemy it can see.
SRD 5.2.1 material by Wizards of the Coast LLC, licensed under CC BY 4.0. Reformatted for display.