✦ Creature Codex✦
Rust Monster
CR 1/2 Medium Monstrosity
Rust Monster
AC14
Initiative+1 (11)
HP33 (6d8 + 6)
Speed40 ft.
| mod | save | ||
|---|---|---|---|
| Str | 13 | +1 | +1 |
| Dex | 12 | +1 | +1 |
| Con | 13 | +1 | +1 |
| mod | save | ||
|---|---|---|---|
| Int | 2 | -4 | -4 |
| Wis | 13 | +1 | +1 |
| Cha | 6 | -2 | -2 |
SensesDarkvision 60 ft.; Passive Perception 11
LanguagesNone
CR1/2 (XP 100; PB +2)
Iron Scent.The rust monster can pinpoint the location of ferrous metal within 30 feet of itself.
Multiattack.The rust monster makes one Bite attack and uses Antennae twice.
Bite.Melee Attack Roll: +3, reach 5 ft. Hit: 5 (1d8 + 1) Piercing damage.
Antennae.The rust monster targets one nonmagical metal object—armor or a weapon—worn or carried by a creature within 5 feet of itself. Dexterity Saving Throw: DC 11, the creature with the object. Failure: The object takes a −1 penalty to the AC it offers (armor) or to its attack rolls (weapon). Armor is destroyed if the penalty reduces its AC to 10, and a weapon is destroyed if its penalty reaches −5. The penalty can be removed by casting the Mending spell on the armor or weapon.
Destroy Metal.The rust monster touches a nonmagical metal object within 5 feet of itself that isn't being worn or carried. The touch destroys a 1-foot Cube of the object.
Reflexive Antennae.Trigger: An attack roll hits the rust monster. Response: The rust monster uses Antennae.
SRD 5.2.1 material by Wizards of the Coast LLC, licensed under CC BY 4.0. Reformatted for display.