✦ Creature Codex✦
Reef Shark
CR 1/2 Medium Beast
Reef Shark
AC12
Initiative+2 (12)
HP22 (4d8 + 4)
Speed5 ft., Swim 30 ft.
| mod | save | ||
|---|---|---|---|
| Str | 14 | +2 | +2 |
| Dex | 15 | +2 | +2 |
| Con | 13 | +1 | +1 |
| mod | save | ||
|---|---|---|---|
| Int | 1 | -5 | -5 |
| Wis | 10 | +0 | +0 |
| Cha | 4 | -3 | -3 |
SkillsPerception +2
SensesBlindsight 30 ft.; Passive Perception 12
LanguagesNone
CR1/2 (XP 100; PB +2)
Traits
Pack Tactics.The shark has Advantage on an attack roll against a creature if at least one of the shark's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.
Water Breathing.The shark can breathe only underwater.
Actions
Bite.Melee Attack Roll: +4, reach 5 ft. Hit: 7 (2d4 + 2) Piercing damage.
SRD 5.2.1 material by Wizards of the Coast LLC, licensed under CC BY 4.0. Reformatted for display.