Floki the DM

Creature Codex

Rakshasa

CR 13 Medium Fiend

Rakshasa

Medium Fiend, Lawful Evil

AC17

Initiative+3 (13)

HP221 (26d8 + 104)

Speed40 ft.

modsave
Str14+2+2
Dex17+3+3
Con18+4+4
modsave
Int13+1+1
Wis16+3+3
Cha20+5+5

SkillsDeception +10, Insight +8, Perception +8

ImmunitiesCharmed, Frightened

Damage VulnerabilitiesPiercing damage from weapons wielded by creatures under the effect of a _Bless_ spell

SensesTruesight 60 ft.; Passive Perception 18

LanguagesCommon, Infernal

CR13 (XP 10,000; PB +5)

Traits

Greater Magic Resistance.The rakshasa automatically succeeds on saving throws against spells and other magical effects, and the attack rolls of spells automatically miss it. Without the rakshasa's permission, no spell can observe the rakshasa remotely or detect its thoughts, creature type, or alignment.

Fiendish Restoration.If the rakshasa dies outside the Nine Hells, its body turns to ichor, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.

Actions

Multiattack.The rakshasa makes three Cursed Touch attacks.

Cursed Touch.Melee Attack Roll: +10, reach 5 ft. Hit: 12 (2d6 + 5) Slashing damage plus 19 (3d12) Necrotic damage. If the target is a creature, it is cursed. While cursed, the target gains no benefit from finishing a Short or Long Rest.

Baleful Command (Recharge 5–6).Wisdom Saving Throw: DC 18, each enemy in a 30-foot Emanation originating from the rakshasa. Failure: 28 (8d6) Psychic damage, and the target has the Frightened and Incapacitated conditions until the start of the rakshasa's next turn.

Spellcasting.The rakshasa casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 18): At Will: Detect Magic, Detect Thoughts, Disguise Self, Mage Hand, Minor Illusion 1/Day Each: Fly, Invisibility, Major Image, Plane Shift

SRD 5.2.1 material by Wizards of the Coast LLC, licensed under CC BY 4.0. Reformatted for display.