Floki the DM

Creature Codex

Pirate Captain

CR 6 Medium or Small Humanoid

Pirate Captain

Medium or Small Humanoid, Neutral

AC17

Initiative+4 (14)

HP84 (13d8 + 26)

Speed30 ft.

modsave
Str10+0+3
Dex18+4+7
Con14+2+2
modsave
Int10+0+0
Wis14+2+5
Cha17+3+6

SkillsAcrobatics +7, Perception +5

SensesPassive Perception 15

LanguagesCommon plus one other language

CR6 (XP 2,300; PB +3)

Actions

Multiattack.The pirate makes three attacks, using Rapier or Pistol in any combination.

Rapier.Melee Attack Roll: +7, reach 5 ft. Hit: 13 (2d8 + 4) Piercing damage, and the pirate has Advantage on the next attack roll it makes before the end of this turn.

Pistol.Ranged Attack Roll: +7, range 30/90 ft. Hit: 15 (2d10 + 4) Piercing damage.

Bonus Actions

Captain's Charm.Wisdom Saving Throw: DC 14, one creature the pirate can see within 30 feet. Failure: The target has the Charmed condition until the start of the pirate's next turn.

Reactions

Riposte.Trigger: The pirate is hit by a melee attack roll while holding a weapon. Response: The pirate adds 3 to its AC against that attack, possibly causing it to miss. On a miss, the pirate makes one Rapier attack against the triggering creature if within range.

SRD 5.2.1 material by Wizards of the Coast LLC, licensed under CC BY 4.0. Reformatted for display.