✦ Creature Codex✦
Pirate
CR 1 Medium or Small Humanoid
Pirate
AC14
Initiative+3 (13)
HP33 (6d8 + 6)
Speed30 ft.
| mod | save | ||
|---|---|---|---|
| Str | 10 | +0 | +0 |
| Dex | 16 | +3 | +5 |
| Con | 12 | +1 | +1 |
| mod | save | ||
|---|---|---|---|
| Int | 8 | -1 | -1 |
| Wis | 12 | +1 | +1 |
| Cha | 14 | +2 | +4 |
SensesPassive Perception 11
LanguagesCommon plus one other language
CR1 (XP 200; PB +2)
Actions
Multiattack.The pirate makes two Dagger attacks. It can replace one attack with a use of Enthralling Panache.
Dagger.Melee or Ranged Attack Roll: +5, reach 5 ft. or range 20/60 ft. Hit: 5 (1d4 + 3) Piercing damage.
Enthralling Panache.Wisdom Saving Throw: DC 12, one creature the pirate can see within 30 feet. Failure: The target has the Charmed condition until the start of the pirate's next turn.
SRD 5.2.1 material by Wizards of the Coast LLC, licensed under CC BY 4.0. Reformatted for display.