✦ Creature Codex✦
Octopus
CR 0 Small Beast
Octopus
AC12
Initiative+2 (12)
HP3 (1d6)
Speed5 ft., Swim 30 ft.
| mod | save | ||
|---|---|---|---|
| Str | 4 | -3 | -3 |
| Dex | 15 | +2 | +2 |
| Con | 11 | +0 | +0 |
| mod | save | ||
|---|---|---|---|
| Int | 3 | -4 | -4 |
| Wis | 10 | +0 | +0 |
| Cha | 4 | -3 | -3 |
SkillsPerception +2, Stealth +6
SensesDarkvision 30 ft.; Passive Perception 12
LanguagesNone
CR0 (XP 0; PB +2)
Compression.The octopus can move through a space as narrow as 1 inch without expending extra movement to do so.
Water Breathing.The octopus can breathe only underwater.
Tentacles.Melee Attack Roll: +4, reach 5 ft. Hit: 1 Bludgeoning damage.
Ink Cloud (1/Day).Trigger: A creature ends its turn within 5 feet of the octopus while underwater. Response: The octopus releases ink that fills a 5-foot Cube centered on itself, and the octopus moves up to its Swim Speed. The Cube is Heavily Obscured for 1 minute or until a strong current or similar effect disperses the ink.
SRD 5.2.1 material by Wizards of the Coast LLC, licensed under CC BY 4.0. Reformatted for display.