✦ Creature Codex✦
Mummy
CR 3 Medium or Small Undead
Mummy
AC11
Initiative-1 (9)
HP58 (9d8 + 18)
Speed20 ft.
| mod | save | ||
|---|---|---|---|
| Str | 16 | +3 | +3 |
| Dex | 8 | -1 | -1 |
| Con | 15 | +2 | +2 |
| mod | save | ||
|---|---|---|---|
| Int | 6 | -2 | -2 |
| Wis | 12 | +1 | +3 |
| Cha | 12 | +1 | +1 |
ImmunitiesNecrotic, Poison; Charmed, Exhaustion, Frightened, Paralyzed, Poisoned
Damage VulnerabilitiesFire
SensesDarkvision 60 ft.; Passive Perception 11
LanguagesCommon plus two other languages
CR3 (XP 700; PB +2)
Multiattack.The mummy makes two Rotting Fist attacks and uses Dreadful Glare.
Rotting Fist.Melee Attack Roll: +5, reach 5 ft. Hit: 8 (1d10 + 3) Bludgeoning damage plus 10 (3d6) Necrotic damage. If the target is a creature, it is cursed. While cursed, the target can't regain Hit Points, its Hit Point maximum doesn't return to normal when finishing a Long Rest, and its Hit Point maximum decreases by 10 (3d6) every 24 hours that elapse. A creature dies and turns to dust if reduced to 0 Hit Points by this attack.
Dreadful Glare.Wisdom Saving Throw: DC 11, one creature the mummy can see within 60 feet. Failure: The target has the Frightened condition until the end of the mummy's next turn. Success: The target is immune to this mummy's Dreadful Glare for 24 hours.
SRD 5.2.1 material by Wizards of the Coast LLC, licensed under CC BY 4.0. Reformatted for display.