✦ Creature Codex✦
Minotaur Skeleton
CR 2 Large Undead
Minotaur Skeleton
AC12
Initiative+0 (10)
HP45 (6d10 + 12)
Speed40 ft.
| mod | save | ||
|---|---|---|---|
| Str | 18 | +4 | +4 |
| Dex | 11 | +0 | +0 |
| Con | 15 | +2 | +2 |
| mod | save | ||
|---|---|---|---|
| Int | 6 | -2 | -2 |
| Wis | 8 | -1 | -1 |
| Cha | 5 | -3 | -3 |
ImmunitiesPoison; Exhaustion, Poisoned
Damage VulnerabilitiesBludgeoning
SensesDarkvision 60 ft.; Passive Perception 9
LanguagesUnderstands Abyssal but can't speak
CR2 (XP 450; PB +2)
Actions
Gore.Melee Attack Roll: +6, reach 5 ft. Hit: 11 (2d6 + 4) Piercing damage. If the target is a Large or smaller creature and the skeleton moved 20+ feet straight toward it immediately before the hit, the target takes an extra 9 (2d8) Piercing damage and has the Prone condition.
Slam.Melee Attack Roll: +6, reach 5 ft. Hit: 15 (2d10 + 4) Bludgeoning damage.
SRD 5.2.1 material by Wizards of the Coast LLC, licensed under CC BY 4.0. Reformatted for display.