✦ Creature Codex✦
Merrow
CR 2 Large Monstrosity
Merrow
AC13
Initiative+2 (12)
HP45 (6d10 + 12)
Speed10 ft., Swim 40 ft.
| mod | save | ||
|---|---|---|---|
| Str | 18 | +4 | +4 |
| Dex | 15 | +2 | +2 |
| Con | 15 | +2 | +2 |
| mod | save | ||
|---|---|---|---|
| Int | 8 | -1 | -1 |
| Wis | 10 | +0 | +0 |
| Cha | 9 | -1 | -1 |
SensesDarkvision 60 ft.; Passive Perception 10
LanguagesAbyssal, Primordial (Aquan)
CR2 (XP 450; PB +2)
Amphibious.The merrow can breathe air and water.
Multiattack.The merrow makes two attacks, using Bite, Claw, or Harpoon in any combination.
Bite.Melee Attack Roll: +6, reach 5 ft. Hit: 6 (1d4 + 4) Piercing damage, and the target has the Poisoned condition until the end of the merrow's next turn.
Claw.Melee Attack Roll: +6, reach 5 ft. Hit: 9 (2d4 + 4) Slashing damage.
Harpoon.Melee or Ranged Attack Roll: +6, reach 5 ft. or range 20/60 ft. Hit: 11 (2d6 + 4) Piercing damage. If the target is a Large or smaller creature, the merrow pulls the target up to 15 feet straight toward itself.
SRD 5.2.1 material by Wizards of the Coast LLC, licensed under CC BY 4.0. Reformatted for display.