✦ Creature Codex✦
Medusa
CR 6 Medium Monstrosity
Medusa
AC15
Initiative+3 (13)
HP127 (17d8 + 51)
Speed30 ft.
| mod | save | ||
|---|---|---|---|
| Str | 10 | +0 | +0 |
| Dex | 17 | +3 | +3 |
| Con | 16 | +3 | +3 |
| mod | save | ||
|---|---|---|---|
| Int | 12 | +1 | +1 |
| Wis | 13 | +1 | +4 |
| Cha | 15 | +2 | +2 |
SkillsDeception +5, Perception +4, Stealth +6
SensesDarkvision 150 ft.; Passive Perception 14
LanguagesCommon plus one other language
CR6 (XP 2,300; PB +3)
Multiattack.The medusa makes two Claw attacks and one Snake Hair attack, or it makes three Poison Ray attacks.
Claw.Melee Attack Roll: +6, reach 5 ft. Hit: 10 (2d6 + 3) Slashing damage.
Snake Hair.Melee Attack Roll: +6, reach 5 ft. Hit: 5 (1d4 + 3) Piercing damage plus 14 (4d6) Poison damage.
Poison Ray.Ranged Attack Roll: +5, range 150 ft. Hit: 11 (2d8 + 2) Poison damage.
Petrifying Gaze (Recharge 5–6).Constitution Saving Throw: DC 13, each creature in a 30-foot Cone. If the medusa sees its reflection in the Cone, the medusa must make this save. First Failure: The target has the Restrained condition and repeats the save at the end of its next turn if it is still Restrained, ending the effect on itself on a success. Second Failure: The target has the Petrified condition instead of the Restrained condition.
SRD 5.2.1 material by Wizards of the Coast LLC, licensed under CC BY 4.0. Reformatted for display.