✦ Creature Codex✦
Mammoth
CR 6 Huge Beast
Mammoth
AC13
Initiative-1 (9)
HP126 (11d12 + 55)
Speed50 ft.
| mod | save | ||
|---|---|---|---|
| Str | 24 | +7 | +10 |
| Dex | 9 | -1 | -1 |
| Con | 21 | +5 | +8 |
| mod | save | ||
|---|---|---|---|
| Int | 3 | -4 | -4 |
| Wis | 11 | +0 | +0 |
| Cha | 6 | -2 | -2 |
SensesPassive Perception 10
LanguagesNone
CR6 (XP 2,300; PB +3)
Actions
Multiattack.The mammoth makes two Gore attacks.
Gore.Melee Attack Roll: +10, reach 10 ft. Hit: 18 (2d10 + 7) Piercing damage. If the target is a Huge or smaller creature and the mammoth moved 20+ feet straight toward it immediately before the hit, the target has the Prone condition.
Bonus Actions
Trample.Dexterity Saving Throw: DC 18, one creature within 5 feet that has the Prone condition. Failure: 29 (4d10 + 7) Bludgeoning damage. Success: Half damage.
SRD 5.2.1 material by Wizards of the Coast LLC, licensed under CC BY 4.0. Reformatted for display.