✦ Creature Codex✦
Magmin
CR 1/2 Small Elemental
Magmin
AC14
Initiative+2 (12)
HP13 (3d6 + 3)
Speed30 ft.
| mod | save | ||
|---|---|---|---|
| Str | 7 | -2 | -2 |
| Dex | 15 | +2 | +2 |
| Con | 12 | +1 | +1 |
| mod | save | ||
|---|---|---|---|
| Int | 8 | -1 | -1 |
| Wis | 11 | +0 | +0 |
| Cha | 10 | +0 | +0 |
ImmunitiesFire
SensesDarkvision 60 ft.; Passive Perception 10
LanguagesPrimordial (Ignan)
CR1/2 (XP 100; PB +2)
Death Burst.The magmin explodes when it dies. Dexterity Saving Throw: DC 11, each creature in a 10-foot Emanation originating from the magmin. Failure: 7 (2d6) Fire damage. Success: Half damage.
Touch.Melee Attack Roll: +4, reach 5 ft. Hit: 7 (2d4 + 2) Fire damage. If the target is a creature or a flammable object that isn't being worn or carried, it starts burning.
Ignited Illumination.The magmin sets itself ablaze or extinguishes its flames. While ablaze, the magmin sheds Bright Light in a 10-foot radius and Dim Light for an additional 10 feet.
SRD 5.2.1 material by Wizards of the Coast LLC, licensed under CC BY 4.0. Reformatted for display.