✦ Creature Codex✦
Mage
CR 6 Medium or Small Humanoid (Wizard)
Mage
AC15
Initiative+2 (12)
HP81 (18d8)
Speed30 ft.
| mod | save | ||
|---|---|---|---|
| Str | 9 | -1 | -1 |
| Dex | 14 | +2 | +2 |
| Con | 11 | +0 | +0 |
| mod | save | ||
|---|---|---|---|
| Int | 17 | +3 | +6 |
| Wis | 12 | +1 | +4 |
| Cha | 11 | +0 | +0 |
SkillsArcana +6, History +6, Perception +4
SensesPassive Perception 14
LanguagesCommon plus three other languages
CR6 (XP 2,300; PB +3)
Multiattack.The mage makes three Arcane Burst attacks.
Arcane Burst.Melee or Ranged Attack Roll: +6, reach 5 ft. or range 120 ft. Hit: 16 (3d8 + 3) Force damage.
Spellcasting.The mage casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 14): At Will: Detect Magic, Light, Mage Armor (included in AC), Mage Hand, Prestidigitation 2/Day Each: Fireball (level 4 version), Invisibility 1/Day Each: Cone of Cold, Fly
Misty Step (3/Day).The mage casts Misty Step, using the same spellcasting ability as Spellcasting.
Protective Magic (3/Day).The mage casts Counterspell or Shield in response to the spell's trigger, using the same spellcasting ability as Spellcasting.
SRD 5.2.1 material by Wizards of the Coast LLC, licensed under CC BY 4.0. Reformatted for display.