✦ Creature Codex✦
Lion
CR 1 Large Beast
Lion
AC12
Initiative+2 (12)
HP22 (4d10)
Speed50 ft.
| mod | save | ||
|---|---|---|---|
| Str | 17 | +3 | +3 |
| Dex | 15 | +2 | +2 |
| Con | 11 | +0 | +0 |
| mod | save | ||
|---|---|---|---|
| Int | 3 | -4 | -4 |
| Wis | 12 | +1 | +1 |
| Cha | 8 | -1 | -1 |
SkillsPerception +3, Stealth +4
SensesDarkvision 60 ft.; Passive Perception 13
LanguagesNone
CR1 (XP 200; PB +2)
Pack Tactics.The lion has Advantage on an attack roll against a creature if at least one of the lion's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.
Running Leap.With a 10-foot running start, the lion can Long Jump up to 25 feet.
Multiattack.The lion makes two Rend attacks. It can replace one attack with a use of Roar.
Rend.Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Slashing damage.
Roar.Wisdom Saving Throw: DC 11, one creature within 15 feet. Failure: The target has the Frightened condition until the start of the lion's next turn.
SRD 5.2.1 material by Wizards of the Coast LLC, licensed under CC BY 4.0. Reformatted for display.