✦ Creature Codex✦
Lemure
CR 0 Medium Fiend (Devil)
Lemure
AC9
Initiative-3 (7)
HP9 (2d8)
Speed20 ft.
| mod | save | ||
|---|---|---|---|
| Str | 10 | +0 | +0 |
| Dex | 5 | -3 | -3 |
| Con | 11 | +0 | +0 |
| mod | save | ||
|---|---|---|---|
| Int | 1 | -5 | -5 |
| Wis | 11 | +0 | +0 |
| Cha | 3 | -4 | -4 |
ResistancesCold
ImmunitiesFire, Poison; Charmed, Frightened, Poisoned
SensesDarkvision 120 ft. (unimpeded by magical Darkness); Passive Perception 10
LanguagesUnderstands Infernal but can't speak
CR0 (XP 0; PB +2)
Traits
Hellish Restoration.If the lemure dies in the Nine Hells, it revives with all its Hit Points in 1d10 days unless it is killed by a creature under the effects of a Bless spell or its remains are sprinkled with Holy Water.
Actions
Vile Slime.Melee Attack Roll: +2, reach 5 ft. Hit: 2 (1d4) Poison damage.
SRD 5.2.1 material by Wizards of the Coast LLC, licensed under CC BY 4.0. Reformatted for display.