✦ Creature Codex✦
Iron Golem
CR 16 Large Construct
Iron Golem
AC20
Initiative-1 (9)
HP252 (24d10 + 120)
Speed30 ft.
| mod | save | ||
|---|---|---|---|
| Str | 24 | +7 | +7 |
| Dex | 9 | -1 | -1 |
| Con | 20 | +5 | +5 |
| mod | save | ||
|---|---|---|---|
| Int | 3 | -4 | -4 |
| Wis | 11 | +0 | +0 |
| Cha | 1 | -5 | -5 |
ImmunitiesFire, Poison, Psychic; Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
SensesDarkvision 120 ft.; Passive Perception 10
LanguagesUnderstands Common plus two other languages but can't speak
CR16 (XP 15,000; PB +5)
Fire Absorption.Whenever the golem is subjected to Fire damage, it regains a number of Hit Points equal to the Fire damage dealt.
Immutable Form.The golem can't shape-shift.
Magic Resistance.The golem has Advantage on saving throws against spells and other magical effects.
Multiattack.The golem makes two attacks, using Bladed Arm or Fiery Bolt in any combination.
Bladed Arm.Melee Attack Roll: +12, reach 10 ft. Hit: 20 (3d8 + 7) Slashing damage plus 10 (3d6) Fire damage.
Fiery Bolt.Ranged Attack Roll: +10, range 120 ft. Hit: 36 (8d8) Fire damage.
Poison Breath (Recharge 6).Constitution Saving Throw: DC 18, each creature in a 60-foot Cone. Failure: 55 (10d10) Poison damage. Success: Half damage.
SRD 5.2.1 material by Wizards of the Coast LLC, licensed under CC BY 4.0. Reformatted for display.