✦ Creature Codex✦
Invisible Stalker
CR 6 Large Elemental
Invisible Stalker
AC14
Initiative+4 (14)
HP97 (13d10 + 26)
Speed50 ft., Fly 50 ft. (hover)
| mod | save | ||
|---|---|---|---|
| Str | 16 | +3 | +3 |
| Dex | 19 | +4 | +4 |
| Con | 14 | +2 | +2 |
| mod | save | ||
|---|---|---|---|
| Int | 10 | +0 | +0 |
| Wis | 15 | +2 | +2 |
| Cha | 11 | +0 | +0 |
SkillsPerception +8, Stealth +10
ResistancesBludgeoning, Piercing, Slashing
ImmunitiesPoison; Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious
SensesDarkvision 60 ft.; Passive Perception 18
LanguagesCommon, Primordial (Auran)
CR6 (XP 2,300; PB +3)
Air Form.The stalker can enter an enemy's space and stop there. It can move through a space as narrow as 1 inch without expending extra movement to do so.
Invisibility.The stalker has the Invisible condition.
Multiattack.The stalker makes three Wind Swipe attacks. It can replace one attack with a use of Vortex.
Wind Swipe.Melee Attack Roll: +7, reach 5 ft. Hit: 11 (2d6 + 4) Force damage.
Vortex.Constitution Saving Throw: DC 14, one Large or smaller creature in the stalker's space. Failure: 7 (1d8 + 3) Thunder damage, and the target has the Grappled condition (escape DC 13). Until the grapple ends, the target can't cast spells with a Verbal component and takes 7 (2d6) Thunder damage at the start of each of the stalker's turns.
SRD 5.2.1 material by Wizards of the Coast LLC, licensed under CC BY 4.0. Reformatted for display.