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Creature Codex

Ice Mephit

CR 1/2 Small Elemental

Ice Mephit

Small Elemental, Neutral Evil

AC11

Initiative+1 (11)

HP21 (6d6)

Speed30 ft., Fly 30 ft.

modsave
Str7-2-2
Dex13+1+1
Con10+0+0
modsave
Int9-1-1
Wis11+0+0
Cha12+1+1

SkillsPerception +2, Stealth +3

ImmunitiesCold, Poison; Exhaustion, Poisoned

Damage VulnerabilitiesFire

SensesDarkvision 60 ft.; Passive Perception 12

LanguagesPrimordial (Aquan, Auran)

CR1/2 (XP 100; PB +2)

Traits

Death Burst.The mephit explodes when it dies. Constitution Saving Throw: DC 10, each creature in a 5-foot Emanation originating from the mephit. Failure: 5 (2d4) Cold damage. Success: Half damage.

Actions

Claw.Melee Attack Roll: +3, reach 5 ft. Hit: 3 (1d4 + 1) Slashing damage plus 2 (1d4) Cold damage.

Fog Cloud (1/Day).The mephit casts Fog Cloud, requiring no spell components and using Charisma as the spellcasting ability.

Frost Breath (Recharge 6).Constitution Saving Throw: DC 10, each creature in a 15-foot Cone. Failure: 7 (3d4) Cold damage. Success: Half damage.

SRD 5.2.1 material by Wizards of the Coast LLC, licensed under CC BY 4.0. Reformatted for display.