✦ Creature Codex✦
Ice Mephit
CR 1/2 Small Elemental
Ice Mephit
AC11
Initiative+1 (11)
HP21 (6d6)
Speed30 ft., Fly 30 ft.
| mod | save | ||
|---|---|---|---|
| Str | 7 | -2 | -2 |
| Dex | 13 | +1 | +1 |
| Con | 10 | +0 | +0 |
| mod | save | ||
|---|---|---|---|
| Int | 9 | -1 | -1 |
| Wis | 11 | +0 | +0 |
| Cha | 12 | +1 | +1 |
SkillsPerception +2, Stealth +3
ImmunitiesCold, Poison; Exhaustion, Poisoned
Damage VulnerabilitiesFire
SensesDarkvision 60 ft.; Passive Perception 12
LanguagesPrimordial (Aquan, Auran)
CR1/2 (XP 100; PB +2)
Death Burst.The mephit explodes when it dies. Constitution Saving Throw: DC 10, each creature in a 5-foot Emanation originating from the mephit. Failure: 5 (2d4) Cold damage. Success: Half damage.
Claw.Melee Attack Roll: +3, reach 5 ft. Hit: 3 (1d4 + 1) Slashing damage plus 2 (1d4) Cold damage.
Fog Cloud (1/Day).The mephit casts Fog Cloud, requiring no spell components and using Charisma as the spellcasting ability.
Frost Breath (Recharge 6).Constitution Saving Throw: DC 10, each creature in a 15-foot Cone. Failure: 7 (3d4) Cold damage. Success: Half damage.
SRD 5.2.1 material by Wizards of the Coast LLC, licensed under CC BY 4.0. Reformatted for display.