✦ Creature Codex✦
Hobgoblin Warrior
CR 1/2 Medium Fey (Goblinoid)
Hobgoblin Warrior
AC18
Initiative+1 (11)
HP11 (2d8 + 2)
Speed30 ft.
| mod | save | ||
|---|---|---|---|
| Str | 13 | +1 | +1 |
| Dex | 12 | +1 | +1 |
| Con | 12 | +1 | +1 |
| mod | save | ||
|---|---|---|---|
| Int | 10 | +0 | +0 |
| Wis | 10 | +0 | +0 |
| Cha | 9 | -1 | -1 |
SensesDarkvision 60 ft.; Passive Perception 10
LanguagesCommon, Goblin
CR1/2 (XP 100; PB +2)
Traits
Pack Tactics.The hobgoblin has Advantage on an attack roll against a creature if at least one of the hobgoblin's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.
Actions
Longsword.Melee Attack Roll: +3, reach 5 ft. Hit: 12 (2d10 + 1) Slashing damage.
Longbow.Ranged Attack Roll: +3, range 150/600 ft. Hit: 5 (1d8 + 1) Piercing damage plus 7 (3d4) Poison damage.
SRD 5.2.1 material by Wizards of the Coast LLC, licensed under CC BY 4.0. Reformatted for display.