✦ Creature Codex✦
Hell Hound
CR 3 Medium Fiend
Hell Hound
AC15
Initiative+1 (11)
HP58 (9d8 + 18)
Speed50 ft.
| mod | save | ||
|---|---|---|---|
| Str | 17 | +3 | +3 |
| Dex | 12 | +1 | +1 |
| Con | 14 | +2 | +2 |
| mod | save | ||
|---|---|---|---|
| Int | 6 | -2 | -2 |
| Wis | 13 | +1 | +1 |
| Cha | 6 | -2 | -2 |
SkillsPerception +5
ImmunitiesFire
SensesDarkvision 60 ft.; Passive Perception 15
LanguagesUnderstands Infernal but can't speak
CR3 (XP 700; PB +2)
Pack Tactics.The hound has Advantage on an attack roll against a creature if at least one of the hound's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.
Multiattack.The hound makes two Bite attacks.
Bite.Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Piercing damage plus 3 (1d6) Fire damage.
Fire Breath (Recharge 5–6).Dexterity Saving Throw: DC 12, each creature in a 15-foot Cone. Failure: 17 (5d6) Fire damage. Success: Half damage.
SRD 5.2.1 material by Wizards of the Coast LLC, licensed under CC BY 4.0. Reformatted for display.