✦ Creature Codex✦
Goblin Boss
CR 1 Small Fey (Goblinoid)
Goblin Boss
AC17
Initiative+2 (12)
HP21 (6d6)
Speed30 ft.
| mod | save | ||
|---|---|---|---|
| Str | 10 | +0 | +0 |
| Dex | 15 | +2 | +2 |
| Con | 10 | +0 | +0 |
| mod | save | ||
|---|---|---|---|
| Int | 10 | +0 | +0 |
| Wis | 8 | -1 | -1 |
| Cha | 10 | +0 | +0 |
SkillsStealth +6
SensesDarkvision 60 ft.; Passive Perception 9
LanguagesCommon, Goblin
CR1 (XP 200; PB +2)
Multiattack.The goblin makes two attacks, using Scimitar or Shortbow in any combination.
Scimitar.Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Slashing damage, plus 2 (1d4) Slashing damage if the attack roll had Advantage.
Shortbow.Ranged Attack Roll: +4, range 80/320 ft. Hit: 5 (1d6 + 2) Piercing damage, plus 2 (1d4) Piercing damage if the attack roll had Advantage.
Nimble Escape.The goblin takes the Disengage or Hide action.
Redirect Attack.Trigger: A creature the goblin can see makes an attack roll against it. Response: The goblin chooses a Small or Medium ally within 5 feet of itself. The goblin and that ally swap places, and the ally becomes the target of the attack instead.
SRD 5.2.1 material by Wizards of the Coast LLC, licensed under CC BY 4.0. Reformatted for display.