✦ Creature Codex✦
Giant Vulture
CR 1 Large Monstrosity
Giant Vulture
AC10
Initiative+0 (10)
HP25 (3d10 + 9)
Speed10 ft., Fly 60 ft.
| mod | save | ||
|---|---|---|---|
| Str | 15 | +2 | +2 |
| Dex | 10 | +0 | +0 |
| Con | 16 | +3 | +3 |
| mod | save | ||
|---|---|---|---|
| Int | 6 | -2 | -2 |
| Wis | 12 | +1 | +1 |
| Cha | 7 | -2 | -2 |
SkillsPerception +3
ResistancesNecrotic
SensesDarkvision 60 ft.; Passive Perception 13
LanguagesUnderstands Common but can't speak
CR1 (XP 200; PB +2)
Traits
Pack Tactics.The vulture has Advantage on an attack roll against a creature if at least one of the vulture's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.
Actions
Gouge.Melee Attack Roll: +4, reach 5 ft. Hit: 9 (2d6 + 2) Piercing damage, and the target has the Poisoned condition until the end of its next turn.
SRD 5.2.1 material by Wizards of the Coast LLC, licensed under CC BY 4.0. Reformatted for display.