✦ Creature Codex✦
Giant Octopus
CR 1 Large Beast
Giant Octopus
AC11
Initiative+1 (11)
HP45 (7d10 + 7)
Speed10 ft., Swim 60 ft.
| mod | save | ||
|---|---|---|---|
| Str | 17 | +3 | +3 |
| Dex | 13 | +1 | +1 |
| Con | 13 | +1 | +1 |
| mod | save | ||
|---|---|---|---|
| Int | 5 | -3 | -3 |
| Wis | 10 | +0 | +0 |
| Cha | 4 | -3 | -3 |
SkillsPerception +4, Stealth +5
SensesDarkvision 60 ft.; Passive Perception 14
LanguagesNone
CR1 (XP 200; PB +2)
Water Breathing.The octopus can breathe only underwater. It can hold its breath for 1 hour outside water.
Tentacles.Melee Attack Roll: +5, reach 10 ft. Hit: 10 (2d6 + 3) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 13) from all eight tentacles. While Grappled, the target has the Restrained condition.
Ink Cloud (1/Day).Trigger: The octopus takes damage while underwater. Response: The octopus releases ink that fills a 10-foot Cube centered on itself, and the octopus moves up to its Swim Speed. The Cube is Heavily Obscured for 1 minute or until a strong current or similar effect disperses the ink.
SRD 5.2.1 material by Wizards of the Coast LLC, licensed under CC BY 4.0. Reformatted for display.