✦ Creature Codex✦
Giant Goat
CR 1/2 Large Beast
Giant Goat
AC11
Initiative+1 (11)
HP19 (3d10 + 3)
Speed40 ft., Climb 30 ft.
| mod | save | ||
|---|---|---|---|
| Str | 17 | +3 | +5 |
| Dex | 13 | +1 | +1 |
| Con | 12 | +1 | +1 |
| mod | save | ||
|---|---|---|---|
| Int | 3 | -4 | -4 |
| Wis | 12 | +1 | +1 |
| Cha | 6 | -2 | -2 |
SkillsPerception +3
SensesDarkvision 60 ft.; Passive Perception 13
LanguagesNone
CR1/2 (XP 100; PB +2)
Actions
Ram.Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Bludgeoning damage. If the target is a Large or smaller creature and the goat moved 20+ feet straight toward it immediately before the hit, the target takes an extra 5 (2d4) Bludgeoning damage and has the Prone condition.
SRD 5.2.1 material by Wizards of the Coast LLC, licensed under CC BY 4.0. Reformatted for display.