✦ Creature Codex✦
Ghoul
CR 1 Medium Undead
Ghoul
AC12
Initiative+2 (12)
HP22 (5d8)
Speed30 ft.
| mod | save | ||
|---|---|---|---|
| Str | 13 | +1 | +1 |
| Dex | 15 | +2 | +2 |
| Con | 10 | +0 | +0 |
| mod | save | ||
|---|---|---|---|
| Int | 7 | -2 | -2 |
| Wis | 10 | +0 | +0 |
| Cha | 6 | -2 | -2 |
ImmunitiesPoison; Charmed, Exhaustion, Poisoned
SensesDarkvision 60 ft.; Passive Perception 10
LanguagesCommon
CR1 (XP 200; PB +2)
Actions
Multiattack.The ghoul makes two Bite attacks.
Bite.Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Piercing damage plus 3 (1d6) Necrotic damage.
Claw.Melee Attack Roll: +4, reach 5 ft. Hit: 4 (1d4 + 2) Slashing damage. If the target is a creature that isn't an Undead or elf, it is subjected to the following effect. Constitution Saving Throw: DC 10. Failure: The target has the Paralyzed condition until the end of its next turn.
SRD 5.2.1 material by Wizards of the Coast LLC, licensed under CC BY 4.0. Reformatted for display.