✦ Creature Codex✦
Ghast
CR 2 Medium Undead
Ghast
AC13
Initiative+3 (13)
HP36 (8d8)
Speed30 ft.
| mod | save | ||
|---|---|---|---|
| Str | 16 | +3 | +3 |
| Dex | 17 | +3 | +3 |
| Con | 10 | +0 | +0 |
| mod | save | ||
|---|---|---|---|
| Int | 11 | +0 | +0 |
| Wis | 10 | +0 | +2 |
| Cha | 8 | -1 | -1 |
ResistancesNecrotic
ImmunitiesPoison; Charmed, Exhaustion, Poisoned
SensesDarkvision 60 ft.; Passive Perception 10
LanguagesCommon
CR2 (XP 450; PB +2)
Stench.Constitution Saving Throw: DC 10, any creature that starts its turn in a 5-foot Emanation originating from the ghast. Failure: The target has the Poisoned condition until the start of its next turn. Success: The target is immune to this ghast's Stench for 24 hours.
Bite.Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Piercing damage plus 9 (2d8) Necrotic damage.
Claw.Melee Attack Roll: +5, reach 5 ft. Hit: 10 (2d6 + 3) Slashing damage. If the target is a non-Undead creature, it is subjected to the following effect. Constitution Saving Throw: DC 10. Failure: The target has the Paralyzed condition until the end of its next turn.
SRD 5.2.1 material by Wizards of the Coast LLC, licensed under CC BY 4.0. Reformatted for display.