✦ Creature Codex✦
Fire Elemental
CR 5 Large Elemental
Fire Elemental
AC13
Initiative+3 (13)
HP93 (11d10 + 33)
Speed50 ft.
| mod | save | ||
|---|---|---|---|
| Str | 10 | +0 | +0 |
| Dex | 17 | +3 | +3 |
| Con | 16 | +3 | +3 |
| mod | save | ||
|---|---|---|---|
| Int | 6 | -2 | -2 |
| Wis | 10 | +0 | +0 |
| Cha | 7 | -2 | -2 |
ResistancesBludgeoning, Piercing, Slashing
ImmunitiesFire, Poison; Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious
SensesDarkvision 60 ft.; Passive Perception 10
LanguagesPrimordial (Ignan)
CR5 (XP 1,800; PB +3)
Fire Aura.At the end of each of the elemental's turns, each creature in a 10-foot Emanation originating from the elemental takes 5 (1d10) Fire damage. Creatures and flammable objects in the Emanation start burning.
Fire Form.The elemental can move through a space as narrow as 1 inch without expending extra movement to do so, and it can enter a creature's space and stop there. The first time it enters a creature's space on a turn, that creature takes 5 (1d10) Fire damage.
Illumination.The elemental sheds Bright Light in a 30-foot radius and Dim Light for an additional 30 feet.
Water Susceptibility.The elemental takes 3 (1d6) Cold damage for every 5 feet the elemental moves in water or for every gallon of water splashed on it.
Multiattack.The elemental makes two Burn attacks.
Burn.Melee Attack Roll: +6, reach 5 ft. Hit: 10 (2d6 + 3) Fire damage. If the target is a creature or a flammable object, it starts burning.
SRD 5.2.1 material by Wizards of the Coast LLC, licensed under CC BY 4.0. Reformatted for display.