✦ Creature Codex✦
Elephant
CR 4 Huge Beast
Elephant
AC12
Initiative-1 (9)
HP76 (8d12 + 24)
Speed40 ft.
| mod | save | ||
|---|---|---|---|
| Str | 22 | +6 | +6 |
| Dex | 9 | -1 | -1 |
| Con | 17 | +3 | +3 |
| mod | save | ||
|---|---|---|---|
| Int | 3 | -4 | -4 |
| Wis | 11 | +0 | +0 |
| Cha | 6 | -2 | -2 |
SensesPassive Perception 10
LanguagesNone
CR4 (XP 1,100; PB +2)
Actions
Multiattack.The elephant makes two Gore attacks.
Gore.Melee Attack Roll: +8, reach 5 ft. Hit: 15 (2d8 + 6) Piercing damage. If the target is a Huge or smaller creature and the elephant moved 20+ feet straight toward it immediately before the hit, the target has the Prone condition.
Bonus Actions
Trample.Dexterity Saving Throw: DC 16, one creature within 5 feet that has the Prone condition. Failure: 17 (2d10 + 6) Bludgeoning damage. Success: Half damage.
SRD 5.2.1 material by Wizards of the Coast LLC, licensed under CC BY 4.0. Reformatted for display.