✦ Creature Codex✦
Earth Elemental
CR 5 Large Elemental
Earth Elemental
AC17
Initiative-1 (9)
HP147 (14d10 + 70)
Speed30 ft., Burrow 30 ft.
| mod | save | ||
|---|---|---|---|
| Str | 20 | +5 | +5 |
| Dex | 8 | -1 | -1 |
| Con | 20 | +5 | +5 |
| mod | save | ||
|---|---|---|---|
| Int | 5 | -3 | -3 |
| Wis | 10 | +0 | +0 |
| Cha | 5 | -3 | -3 |
ImmunitiesPoison; Exhaustion, Paralyzed, Petrified, Poisoned, Unconscious
Damage VulnerabilitiesThunder
SensesDarkvision 60 ft., Tremorsense 60 ft.; Passive Perception 10
LanguagesPrimordial (Terran)
CR5 (XP 1,800; PB +3)
Earth Glide.The elemental can burrow through nonmagical, unworked earth and stone. While doing so, the elemental doesn't disturb the material it moves through.
Siege Monster.The elemental deals double damage to objects and structures.
Multiattack.The elemental makes two attacks, using Slam or Rock Launch in any combination.
Slam.Melee Attack Roll: +8, reach 10 ft. Hit: 14 (2d8 + 5) Bludgeoning damage.
Rock Launch.Ranged Attack Roll: +8, range 60 ft. Hit: 8 (1d6 + 5) Bludgeoning damage. If the target is a Large or smaller creature, it has the Prone condition.
SRD 5.2.1 material by Wizards of the Coast LLC, licensed under CC BY 4.0. Reformatted for display.