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Creature Codex

Dust Mephit

CR 1/2 Small Elemental

Dust Mephit

Small Elemental, Neutral Evil

AC12

Initiative+2 (12)

HP17 (5d6)

Speed30 ft., Fly 30 ft.

modsave
Str5-3-3
Dex14+2+2
Con10+0+0
modsave
Int9-1-1
Wis11+0+0
Cha10+0+0

SkillsPerception +2, Stealth +4

ImmunitiesPoison; Exhaustion, Poisoned

Damage VulnerabilitiesFire

SensesDarkvision 60 ft.; Passive Perception 12

LanguagesPrimordial (Auran, Terran)

CR1/2 (XP 100; PB +2)

Traits

Death Burst.The mephit explodes when it dies. Dexterity Saving Throw: DC 10, each creature in a 5-foot Emanation originating from the mephit. Failure: 5 (2d4) Bludgeoning damage. Success: Half damage.

Actions

Claw.Melee Attack Roll: +4, reach 5 ft. Hit: 4 (1d4 + 2) Slashing damage.

Blinding Breath (Recharge 6).Dexterity Saving Throw: DC 10, each creature in a 15-foot Cone. Failure: The target has the Blinded condition until the end of the mephit's next turn.

Sleep (1/Day).The mephit casts the Sleep spell, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 10).

SRD 5.2.1 material by Wizards of the Coast LLC, licensed under CC BY 4.0. Reformatted for display.