✦ Creature Codex✦
Dust Mephit
CR 1/2 Small Elemental
Dust Mephit
AC12
Initiative+2 (12)
HP17 (5d6)
Speed30 ft., Fly 30 ft.
| mod | save | ||
|---|---|---|---|
| Str | 5 | -3 | -3 |
| Dex | 14 | +2 | +2 |
| Con | 10 | +0 | +0 |
| mod | save | ||
|---|---|---|---|
| Int | 9 | -1 | -1 |
| Wis | 11 | +0 | +0 |
| Cha | 10 | +0 | +0 |
SkillsPerception +2, Stealth +4
ImmunitiesPoison; Exhaustion, Poisoned
Damage VulnerabilitiesFire
SensesDarkvision 60 ft.; Passive Perception 12
LanguagesPrimordial (Auran, Terran)
CR1/2 (XP 100; PB +2)
Death Burst.The mephit explodes when it dies. Dexterity Saving Throw: DC 10, each creature in a 5-foot Emanation originating from the mephit. Failure: 5 (2d4) Bludgeoning damage. Success: Half damage.
Claw.Melee Attack Roll: +4, reach 5 ft. Hit: 4 (1d4 + 2) Slashing damage.
Blinding Breath (Recharge 6).Dexterity Saving Throw: DC 10, each creature in a 15-foot Cone. Failure: The target has the Blinded condition until the end of the mephit's next turn.
Sleep (1/Day).The mephit casts the Sleep spell, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 10).
SRD 5.2.1 material by Wizards of the Coast LLC, licensed under CC BY 4.0. Reformatted for display.