✦ Creature Codex✦
Dire Wolf
CR 1 Large Beast
Dire Wolf
AC14
Initiative+2 (12)
HP22 (3d10 + 6)
Speed50 ft.
| mod | save | ||
|---|---|---|---|
| Str | 17 | +3 | +3 |
| Dex | 15 | +2 | +2 |
| Con | 15 | +2 | +2 |
| mod | save | ||
|---|---|---|---|
| Int | 3 | -4 | -4 |
| Wis | 12 | +1 | +1 |
| Cha | 7 | -2 | -2 |
SkillsPerception +5, Stealth +4
SensesDarkvision 60 ft.; Passive Perception 15
LanguagesNone
CR1 (XP 200; PB +2)
Traits
Pack Tactics.The wolf has Advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.
Actions
Bite.Melee Attack Roll: +5, reach 5 ft. Hit: 8 (1d10 + 3) Piercing damage. If the target is a Large or smaller creature, it has the Prone condition.
SRD 5.2.1 material by Wizards of the Coast LLC, licensed under CC BY 4.0. Reformatted for display.