✦ Creature Codex✦
Death Dog
CR 1 Medium Monstrosity
Death Dog
AC12
Initiative+2 (12)
HP39 (6d8 + 12)
Speed40 ft.
| mod | save | ||
|---|---|---|---|
| Str | 15 | +2 | +2 |
| Dex | 14 | +2 | +2 |
| Con | 14 | +2 | +2 |
| mod | save | ||
|---|---|---|---|
| Int | 3 | -4 | -4 |
| Wis | 13 | +1 | +1 |
| Cha | 6 | -2 | -2 |
SkillsPerception +5, Stealth +4
ImmunitiesBlinded, Charmed, Deafened, Frightened, Stunned, Unconscious
SensesDarkvision 120 ft.; Passive Perception 15
LanguagesNone
CR1 (XP 200; PB +2)
Multiattack.The death dog makes two Bite attacks.
Bite.Melee Attack Roll: +4, reach 5 ft. Hit: 4 (1d4 + 2) Piercing damage. If the target is a creature, it is subjected to the following effect. Constitution Saving Throw: DC 12. First Failure: The target has the Poisoned condition. While Poisoned, the target's Hit Point maximum doesn't return to normal when finishing a Long Rest, and it repeats the save every 24 hours that elapse, ending the effect on itself on a success. Subsequent Failures: The Poisoned target's Hit Point maximum decreases by 5 (1d10).
SRD 5.2.1 material by Wizards of the Coast LLC, licensed under CC BY 4.0. Reformatted for display.