Cultist Fanatic
CR 2 Medium or Small Humanoid
Cultist Fanatic
AC13
Initiative+2 (12)
HP44 (8d8 + 8)
Speed30 ft.
| mod | save | ||
|---|---|---|---|
| Str | 11 | +0 | +0 |
| Dex | 14 | +2 | +2 |
| Con | 12 | +1 | +1 |
| mod | save | ||
|---|---|---|---|
| Int | 10 | +0 | +0 |
| Wis | 14 | +2 | +4 |
| Cha | 13 | +1 | +1 |
SkillsDeception +3, Persuasion +3, Religion +2
SensesPassive Perception 12
LanguagesCommon
CR2 (XP 450; PB +2)
Actions
Pact Blade.Melee Attack Roll: +4, reach 5 ft. Hit: 6 (1d8 + 2) Slashing damage plus 7 (2d6) Necrotic damage.
Spellcasting.The cultist casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 12, +4 to hit with spell attacks): At Will: Light, Thaumaturgy 2/Day: Command 1/Day: Hold Person
Bonus Actions
Spiritual Weapon (2/Day).The cultist casts the Spiritual Weapon spell, using the same spellcasting ability as Spellcasting.
SRD 5.2.1 material by Wizards of the Coast LLC, licensed under CC BY 4.0. Reformatted for display.